Search:     Advanced search
Browse by category:



General information about the SWF/Flash export module

Views: 1027
Posted: 13 Jan, 2011
by: Admin A.
Updated: 13 Jan, 2011
by: Admin A.

Features

- New build type : "SWF File for Adobe Flash Player"
- Sounds are automatically compressed to MP3
- Options to include a preloader :

  • TGF2 -> fixed image + circle progress bar
  • MMF2 -> customizable image + customizable circle progress bar
  • MMF2 Developer -> either customizable image + customizable circle progress bar, or other MMF (simple) application


- Options to include MochiAds in your SWF file at start or end of the application, or between frames
- New Flash Player object, similar to the Vitalize! Plugin object, that allows you to send Javascript commands, open an url, retrieve html parameters, etc
- New FLV object that allows you to play FLV files in a SWF application.

Limitations and differences with EXE apps

- SWF apps run in a sandbox, they have no access to the system, they cannot load or save file.
- Some properties are disabled:

  • you can't change the style of the window and applications have no menu
  • you can't switch to full screen and the "resize display to fill window size" option is disabled
  • the "machine independent speed" option is disabled
  • frames have no transitions and objects have only one type of transition (Fade)
  • half the runtime properties of frames are disabled, as they have no use in the Flash player
  • only one Ink Effect for objects, Semi-transparency


- Events:

  • MIDI musics are not supported by the Flash player
  • You cannot play sample files (only internal samples)
  • You cannot save or load the frame position
  • You cannot clear the screen
  • You cannot change the frame rate at runtime (but you can change it in the properties)


- Right mouse clicks can't be intercepted
- You cannot make holes in the background collision mask
- String objects are clipped vertically
- Objects out of the frame area may be visible
- Here is the current list of extensions that work in SWF apps (more will be converted in the future) :

  • All the movements
  • Active System Box
  • Advanced Direction
  • Advanced Game Board
  • Advanced Path Movement
  • Array
  • Background System Box
  • Button
  • Clickteam Movement Controller
  • Combo Box
  • Date & Time
  • Direction Calculator
  • Double Precision Calculator
  • Edit Box
  • Get
  • Hi-Score
  • Immediate IF
  • Ini
  • Flash Player
  • FLV
  • Layer
  • List Box
  • Move Safely 2
  • Platform
  • Rectangle Calculator
  • Static Text
  • String Parser
  • String Tokenizer
  • Wargame Map

 

Others in this Category
document How do I connect my game to the Mochimedia network?



RSS