Those jumps are so precise. This is a challenging game. Oh! I died again. Fortunately it does not have the limited lives and no continue that CT1 supposedly did. It is moderately fun. The monster names are nice. I like the theme and the thin flaky plot layers, though the audio mastering seems a bit weak for a game about music (but I really have no right to complain about that). I haven't gotten to try out the synthesizer yet. I kind of wish I could look to the left or right in levels rather than just up and down, but maybe that would make it too easy.
Needs a silent pause button. Right now I'm making do with just stopping the entire Windows virtual machine if I want to pause for anything else that has audio. And the “exit immediately, or exit to player select screen at which point you must select a player to exit” is unnerving and sort of crazy but tolerable.
I like the layout of the Music Castle, but it's sort of hard to tell where the levels are; a map and zoomed-out full display might be good. (Maybe there's one that I missed that only works if you have the online scorecard active or something?) Yes, there's the arrows, but I can never remember which arrow is pointing to which one that I might or might not have completed most of already, or which way to go to find the other ones. The main melodic riff of the castle music also reminds me of one from a particular Vocaloid song
(which you may find incredibly bubbly and cloying, so beware).
And then my Windows virtual machine crashed and my save became toast. Toast! Toasted crackers!
I had at least one violet rainbow gem, too! And it took me so many tries to get through Dust Something A in 50 seconds! Noohohooo! Noooooo!
And now I cannot get past the bees in Walnut Creek A again. I suppose I shall be forced to keep an online scorecard in case this happens again. Disky disky, flashy flashy, KVM went crashy crashy.
Please tell me that you used proper atomic file replacement for save files and a well-placed FlushFileBuffers() and that this is merely the QEMU I/O subsystem's fault for scribbling on the disk image somehow when it went down hard. Please. If you just went CreateFile() in overwrite mode I may have to be upset with you on principle. /\‘O.O’/\